Worked example · Mathematics and Numeracy · Year 2

Checking a counting game screen

DCF: Producing → Evaluating and improving digital content

What this is

A finished Year 2 activity page from a pupil working securely, with notes on what to look for. It is also the answer key. Screen 1 no, the 9 should be 8; screen 2 no, there are 7 ducks, not 6; screen 3 no, the numbers are too small and pale to read (the counting itself is right); screen 4 yes. Task 3: The 9 should be 8. You need bigger numbers. I like the 5s. Pupil answers are shown in blue.

What to look for

Testing a counting game

Name: Date:

1Test each screen. Does it pass the check? Tick yes or no. Circle the problem. Write the fix.

Four game screens to test: count in 2s with a mistake, how many ducks with the wrong answer, count in 10s in tiny pale numbers, and count in 5s done correctly Count in 2s246910Check: The numbers go up in 2s.yesno1fix:8How many ducks?Well done! There are 6 ducks.Check: The answer matches the picture.yesno2fix:7Count in 10s1020304050Check: Everyone can read the numbers.yesno3Count in 5s510152025Check: The numbers go up in 5s.yesno4

2Write a comment to the designers. Then tick your checklist.

Lines to write two comments to the designers, each with a checklist: capital letter, finger spaces, full stop Screen 4:I likeI like the big numbers on screen 4.capital letterfinger spacesfull stopScreen 1, 2 or 3:Please changePlease change the 6 to a 7 on screen 2.capital letterfinger spacesfull stop

3These comments were typed too fast. Write each one correctly.

Three comments with mistakes to copy out correctly the 9 should be 8The 9 should be 8.you need bigger numbersYou need bigger numbers.ilikethe5sI like the 5s.

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