Worked example · Mathematics and Numeracy · Year 1

Guiding a robot sheep with arrow cards

DCF: Data and computational thinking → Problem-solving and modelling

What this is

A finished Year 1 activity page from a pupil working securely, with notes on what to look for. It is also the answer key. Answers: Task 1 the hay; Task 2 right, right, right, right, 4 squares; Task 3 the 3rd arrow is wrong and should point right (with the bug Seren ends in an empty square, 2 squares left of the pond); Task 4 next to, under, on; Task 5 the hay. Pupil answers are shown in blue.

What to look for

Another correct route to the pond for early finishers: up, up, right, right, right.

Seren the robot sheep

Name: Date:

Seren the robot sheep on the farm grid Start

1Follow the arrows. Circle where Seren stops.

Arrows: right, right, up, up, and three places Seren could stop =

2Draw the arrows to take Seren to the gate. Count the squares.

Seren, six empty arrow boxes, then the gate, and a box for the number of squares How many squares?4

3Bug hunt! Seren wants the pond. Circle the wrong arrow. Draw the right arrow.

Arrows that should take Seren to the pond: right, right, left, up, up. One arrow is wrong. The right arrow is:

4Where is Seren? Circle the word.

Three pictures: Seren next to the barn, Seren under the tree, Seren on the hay. Each has the words next to, under, on. next tounderonnext tounderonnext tounderon

5Look at the farm. The pond is next to the ... Circle it.

Three pictures to choose from: hay, tree, gate

Finished? Find a different way to the pond. Draw the arrows on the back.

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