dcf.cymru stimulus sheet · Art · Year 10

Winding wheel edit: the toolkit

The photographer, the photograph and its brightness values are invented for this lesson. The tools, the menus and the rules for blend modes are real, and work the same way in most image editors.

1. The photograph and the intention

A Year 10 pupil photographed a winding wheel memorial on a hillside above a Valleys town at sunset. Many former mining towns in South Wales keep a pit wheel as a memorial. The pupil turned the photograph to greyscale and wants to experiment with it digitally before making a print.

The pupil’s intention: “I want the wheel and its frame to be a strong, dark silhouette against a glowing sunset, like a screen print. The pit is closed, but it still stands over the houses. I want people to see both the wheel and the lit windows of the terrace below it.”

The photograph on your worksheet has been shrunk to 14 by 10 pixels so that you can work on it by hand. A real phone photograph has millions of pixels. A 4000 by 3000 pixel photograph has 12,000,000.

2. How a digital image stores brightness

A digital image is a grid of pixels. In a greyscale image, each pixel stores one number for its brightness. In most images this number goes from 0 (black) to 255 (white), which gives 256 possible tones. The red lines below split the scale into the four bands used on your worksheet.

0 64 128 192 255 ABCD

A colour image works the same way, but each pixel stores three numbers: one each for red, green and blue.

3. Posterise and Threshold

Posterise cuts the number of tones down to a few flat ones. With 4 levels, every pixel is moved into one of four bands, and every pixel in a band becomes the same colour. Smooth gradients turn into sharp-edged steps, like a poster or a screen print.

Threshold is the most extreme version: only 2 tones. You choose a threshold value. Every pixel darker than it becomes black and every pixel at or above it becomes white.

A 4 by 4 example. Left: the brightness values. Middle: posterised to 4 levels using the bands above. Right: threshold at 128.

2295150231
60128190245
64127201110
1518086250
ABCD
ACCD
BBDB
ACBD
blackblackwhitewhite
blackwhitewhitewhite
blackblackwhiteblack
blackwhiteblackwhite

Look at the first column. 22 and 60 are both band A, 15 is band A too, but 64 is band B. In the threshold version all four are black: the difference between them has gone.

Where to find the tools. Menus vary by version, but in GIMP both are in the Colours menu, and in Photoshop and Photopea both are under Image > Adjustments. Real software can place the band edges slightly differently from this sheet, but the idea is the same.

4. Layers, blend modes and opacity

Most image editors let you build a picture from a stack of layers, like sheets of tracing paper. The top layer is at the top of the list.

Blend modeWhat it does to the layers belowGood for
NormalThe layer covers everything below it where it is solid.Text, or a shape that must sit on top.
MultiplyDarkens. White on this layer disappears; dark marks darken whatever is below.Putting a pencil or ink drawing scanned on white paper over a photograph.
ScreenLightens. Black on this layer disappears; light areas lighten whatever is below.Adding glow, or light marks on a dark background.
OverlayAdds contrast. Dark areas get darker and light areas get lighter.Adding a texture, such as a rubbing, without hiding the image.

Opacity sets how solid a layer is, from 0% (invisible) to 100% (fully solid). Lowering the opacity of a texture layer to 30% to 50% often makes it subtle.

Bottom layer Drawing on top: Normal Drawing on top: Multiply The white paper hides the sky. White disappears. Only the pencil lines show, darkening the sky.

Work non-destructively. Keep the original photograph on its own layer, hidden or at the bottom, and work on copies or on adjustment layers. You can always go back, compare, and show the development in your portfolio.

5. Where this comes from