Cover lesson · Drama · Year 10 · Intermediate
DCF: Data and computational thinking → Problem-solving and modelling
Name: Class: Date:
What this is: WJEC GCSE Drama (Made for Wales), Unit 3: Interpreting Theatre, content 3.1.2: how a designer communicates meaning to an audience through lighting. It also builds the cue sheet skills that lighting designers use in Unit 1: Devising Theatre and Unit 2: Performance from a Text. The scene is invented; this is not NEA work.
Print: this sheet, one per pupil, and the stimulus sheet “Golau’r Harbwr: the lighting pack”, one between two. No computers or lighting equipment are needed. Pupils may read the scene aloud quietly in pairs.
Run: 10 min pupils read the scene and the rig in pairs · 8 min Step 2, the parts of a cue · 15 min Step 3, finding and fixing the errors · 12 min Step 4, writing new cues · 10 min Step 5, the exam-style answer, alone and in silence. Total 55 minutes.
Collect: this sheet. There are 5 errors in Rhys’s cue sheet; the worked example lists them.
Rhys, a Year 10 lighting designer, has written the cue sheet for a short scene. A cue sheet is an algorithm: the operator follows it exactly, in order, and does nothing else. Rhys’s sheet has 5 errors. If it is run as written, the audience will see the wrong thing, or nothing at all. You will work out what each part of a cue does, find and fix the errors, write new cues for the director, then explain how lighting creates meaning.
Read the scene, the rig and the rules in the stimulus sheet. The rules matter most:
| LX | GO point (time and line) | Channels that change | Fade (s) | Purpose |
|---|---|---|---|---|
| 0 | Preset, before the audience comes in | Ch8 100%, Ch6 20% | 0 | House lights on, blue glow on the sky |
| 1 | 00:00, house lights fade | Ch8 0%, Ch6 0%, Ch1 70%, Ch5 80% | 10 | Warm sunset |
| 3 | 01:50, lighthouse starts | Ch7 100% | 0 | Lighthouse flash |
| 2 | 01:30, “The sun sinks” | Ch1 0%, Ch5 0%, Ch2 60%, Ch6 70% | 30 | Sunset to night |
| 3.1 | 01:51 | Ch7 0% | 0 | Flash off |
| 3.2 | 01:55 | Ch7 100% | 0 | Flash |
| 3.3 | 01:56 | Ch7 0% | 0 | Flash off |
| 3.4 | 02:00 | Ch7 100% | 0 | Flash |
| 3.5 | 02:01 | Ch7 0% | 0 | Flash off |
| 3.6 | 02:05 | Ch7 100% | 0 | Flash |
| 3.7 | 02:06 | Ch7 0% | 0 | Flash off |
| 4 | 02:20, Taid walks down stage left (line 11) | Ch2 20%, Ch6 40%, Ch3 90%, Ch4 60% | 5 | Memory: Taid alone in the fog |
| 5 | 03:20, after “I knew we were home” (line 12) | Ch3 0%, Ch4 0%, Ch6 70% | 4 | Back to night |
| 6 | 03:40, “Taid. There. Red and green.” (line 15) | All channels 0% | 0 | Blackout |
Every cue is a small algorithm with an input, a process and an output. Fill in the grid for two of Rhys’s cues that work correctly.
| Cue | Input: what triggers the GO? | Process: what changes, and how fast? | Output: what does the audience see, and what does it tell them? |
|---|---|---|---|
| LX 1 | |||
| LX 4 |
Check the order, the timings, the channels and the GO points against the script and the rules. For each error, say what the audience would see if the sheet were run as written.
| Cue(s) | What is wrong, and what would the audience see? | The fix | |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 |
Rewrite Rhys’s 8 lighthouse cues (LX 3 to LX 3.7) as one cue using REPEAT … UNTIL ….
“I want the audience to see the boat before Elin does. Bring up the red and green boat lights, Ch9 and Ch10, slowly and low while Taid sits down, so they are fully up by the time Elin points. When she points, the harbour should feel a little warmer: this is hope. Then the blackout, 3 seconds after the last line.”
Write the cues from the end of LX 5 to the end of the scene. Use point numbers to slot new cues in. Check every fade finishes before the next GO, and make sure the blackout really does turn everything off.
| LX | GO point (time and line) | Channels that change | Fade (s) | Purpose |
|---|---|---|---|---|
Explain how a lighting designer could communicate the meaning of Taid’s memory speech (lines 11 and 12) to an audience. Write 80 to 100 words. Use at least three lighting terms from the glossary, and say what the audience should feel or understand.