Cover lesson · Design Technology · Year 7 · Beginner
DCF: Producing → Creating digital content
Name: Class: Date:
Print: this sheet, one per pupil, and the stimulus sheet "App icon design brief", one between two. Print the stimulus in colour if you can, because Icon 3 is about colour. Pupils need a pencil and ideally coloured pencils; if there are none, they write a letter code in each square instead, which works just as well.
Run: 5 min read the brief and the six rules · 8 min Step 1, judge four icons · 10 min Step 2, three quick ideas · 2 min Step 3, choose colours · 15 min Step 4, the 16 × 16 design · 7 min Step 5, the shrink test with a partner · 5 min Step 6, count and check.
Collect: this sheet. There is no single right icon; the worked example sheet shows a secure one and the answers to Step 1. The one thing worth checking is Step 6: the pixel counts must add up to 256.
Every app on a phone is recognised by its icon, and an icon has to work when it is only about a centimetre across. You are going to judge four real-looking icons, then design your own icon for Ble?, an app that helps new Year 7 pupils find their way around school. You will build it the way a screen does — out of pixels, each one a single colour — and then test whether it still works when it is shrunk.
Look at the four icons on the stimulus sheet, big and small. For each one, write one thing that works, what goes wrong when it is small, and the number of any rule it breaks.
| Icon | One thing that works | What goes wrong when it is small | Rule(s) broken |
|---|---|---|---|
| 1 Weather | |||
| 2 Bin day | |||
| 3 Bus times | |||
| 4 Homework |
Which icon is the best, and why?
Read the brief for Ble? on the stimulus sheet. Sketch three different ideas, fast, in pencil. Under each, write the one idea it shows. Aim for three different objects or symbols, not three versions of the same one.
Which idea will you develop? Give one reason linked to the rules.
Choose no more than 3 colours from the palette on the stimulus sheet. Make sure the shape and the background have strong contrast.
| Job | Letter code | Colour name and hex code |
|---|---|---|
| Background | ||
| Main shape | ||
| Detail (optional) |
Every square is one pixel and must be one colour only — no half squares. Colour it in, or write the letter code. Tip: draw the main shape's outline lightly first, then decide square by square.
(a) Redraw your icon on the 8 × 8 grid. Each new pixel stands for a 2 × 2 block of your big grid: rows 1–2 and columns 1–2 become one pixel, and so on. Give it the colour that fills most of the block. If it is a tie, two and two, choose whichever keeps the shape clearest.
(b) Show only your 8 × 8 grid to a partner for 3 seconds. Do not tell them anything. Ask: "What do you think this app does?" Write down exactly what they said.
(c) What was lost when you shrank it? What would you change so it survives?
Count how many pixels of each colour your 16 × 16 icon uses. A 16 × 16 grid has 16 × 16 = 256 pixels, so your counts must add up to 256.
| Colour | Pixels | Check |
|---|---|---|
| Add them up: ______ + ______ + ______ = ______ | ||
Tick the rules your icon keeps: 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ Then write one improvement you would make next time.