Slide 1 of 7 · Settling starter · Design Technology · Year 7
4 minutesDesigning an app icon, one pixel at a time
Every app on a phone is recognised by its icon, and an icon has to work when it is only about a centimetre across. Today you judge 4 icons, then design your own for Ble?, an app that helps new Year 7 pupils find their way around school.
While the register is called: write your name, class and date on your worksheet, then read the 6 rules and the brief on the stimulus sheet.
Starter question: Which rule says an icon must have no words, and why does it say that?
Slide 2 of 7 · Today’s brief and key words · Design Technology · Year 7
2 minutesYour brief: an icon for Ble? that still works when it is shrunk
You will judge 4 icons, sketch 3 ideas, build 1 of them on a 16 × 16 grid in no more than 3 colours, shrink it to 8 × 8 and test it on a partner, then check your pixel counts add up to 256.
Pixel
One square of the grid. Each pixel is 1 colour only, no half squares.
Contrast
How clearly the shape stands out from the background: dark on light or light on dark.
Hex code
A 6-character code such as #215b57: how a computer stores a colour as amounts of red, green and blue light.
Slide 3 of 7 · Step 1: judge 4 icons · Design Technology · Year 7
8 minutesStep 1: judge the 4 icons at arm’s length
Hold the stimulus sheet at arm’s length. For each icon, write 1 thing that works, what goes wrong when it is small, and the number of any rule it breaks. Then say which icon is best, and why.
| Icon | One thing that works | What goes wrong when it is small | Rule(s) broken |
|---|---|---|---|
| 1 Weather | The yellow sun stands out well against the navy. | It turns into a blur. The rain lines vanish, the 2 mountains merge, and “TYWYDD” is too small to read. It is a whole picture, not an icon. | 1, 2, 4, 5 |
Slide 4 of 7 · Steps 2 and 3: ideas and colours · Design Technology · Year 7
12 minutesStep 2: 3 quick, different ideas · Step 3: choose your colours
Step 2 (10 min): read the brief for Ble? (Welsh for “Where?”). Sketch 3 different ideas, fast, in pencil, and write the 1 idea each shows underneath. Choose 1 to develop and give 1 reason linked to the rules.
Step 3 (2 min): choose no more than 3 colours from the palette. The shape and the background must have strong contrast.
Model choice: Idea 3, a map pin with a “you are here” centre. A map pin means “where” in every map app, so it works for Welsh speakers and English speakers without any words (rule 5).
Model colours: Background T Teal #215b57 · Main shape W White #ffffff · Detail Y Yellow #f2c230
Slide 5 of 7 · Step 4: the 16 × 16 design · Design Technology · Year 7
14 minutesStep 4: build your icon on the 16 × 16 grid
Every square is 1 pixel and must be 1 colour only, no half squares. Colour it in, or write the letter code (T, W, Y and so on) in each square.
- Draw the main shape’s outline lightly in pencil first, then decide square by square.
- Use no more than 3 colours, including the background.
- Make the shape bold. Thin lines and small details disappear when it is shrunk.
- No words or letters anywhere in the icon.
Model tip: the model pin is symmetrical: columns 1 to 8 are a mirror image of columns 9 to 16. Its yellow centre is only a 4 × 4 square, 16 pixels, so it adds interest without making the icon busy. The point was made 4 rows long on purpose, because a short point looked like a fried egg.
Slide 6 of 7 · Step 5: the shrink test with a partner · Design Technology · Year 7
7 minutesStep 5: shrink it to 8 × 8, then the 3-second test
(a) Redraw your icon on the 8 × 8 grid. Each new pixel stands for a 2 × 2 block of your big grid: rows 1 and 2 with columns 1 and 2 become 1 pixel. Give it the colour that fills most of the block; if it is a tie, choose whichever keeps the shape clearest. (b) Show only the 8 × 8 grid to a partner for 3 seconds and ask “What do you think this app does?” Write down exactly what they said. (c) What was lost, and what would you change?
- I can judge an icon against design rules and explain what goes wrong when it is shown small.
- I can sketch 3 different ideas and choose 1 for a reason.
- I can build an image out of pixels, 1 colour per pixel, using no more than 3 colours with strong contrast.
- I can test my design by shrinking it and asking someone else what it shows, and I can say what I would change.
- I can check my work with numbers: my pixel counts add up to 256.
Slide 7 of 7 · Plenary review: Step 6, count and check · Design Technology · Year 7
5 minutesStep 6: count your pixels, check the rules, hand in
Count how many pixels of each colour your 16 × 16 icon uses, row by row. Add them up. Tick the rules your icon keeps and write 1 improvement for next time. Then check these answers.
| Question | Correct answer |
|---|---|
| How many pixels are on a 16 × 16 grid, so what must your counts add up to? | 16 × 16 = 256. The model icon is 154 teal + 86 white + 16 yellow = 256. |
| Which of the 4 icons was the best, and which rules did it break? | Icon 2, Bin day: 1 idea, 2 colours, bold shape, strong contrast. It broke no rules. |
| Why did the bus icon fail when it was small? | Pale yellow on yellow: no contrast (rule 3), so it looked like a plain yellow square. |