GCSE Digital Technology
GCSE Digital Technology is digital from start to finish: an on-screen examination, then two NEAs in which learners clean and analyse a spreadsheet data set, plan, build and test a multi-page website plus a game or 2D animation, and edit photos, graphics and footage into a marketing video. The single biggest thing KS3 should build is confident spreadsheet data handling (formulas, sorting, filtering and charts), because Unit 2 starts from a WJEC data set and every later product must reflect what learners find in it.
- Awarding body
- WJEC
- Level
- Level 1 and Level 2
- First taught
- September 2026
- Amount of digital work
- High
- Specification
- Open the specification
How this qualification is assessed
- Unit 1: The Digital World: Digital examination 1 hour 30 minutes, 80 marks, 40%
- Unit 2: Digital Practices: Non-examination assessment 20 hours, 80 marks, 40%, set by WJEC, marked by the centre, moderated by WJEC
- Unit 3: Communicating in the Digital World: Non-examination assessment 10 hours, 60 marks, 20%, set by WJEC, marked by the centre, moderated by WJEC
Skills that use Evaluating and improving digital content
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Planning digital products for a client with success criteria, time plans, storyboards and wireframes
Learners write specific, measurable success criteria and a time plan with tasks and milestones, then produce annotated designs such as storyboards, wireframes, sitemaps and mock-ups. For Unit 3 they also research social media platforms and justify a recommended platform in a digital marketing strategy.
DCF: Sourcing, searching and planning digital content, Communication, Evaluating and improving digital content
Getting pupils ready
- Year 7
- Before starting a digital poster, pupils sketch the layout and write three success criteria they will check at the end.
- Year 8
- Pupils storyboard a short animation or video in six frames and draw a wireframe for a two-page website, annotating colour, font and layout choices.
- Year 9
- Pupils build a simple time plan in Excel with tasks and milestones for a project, and compare two social media platforms before recommending one to promote a school event.
Show the specification wording and the DCF statements
Where it is in the specification: Unit 2, Sections 2.2.1 and 2.2.2, page 25, and Unit 3, Sections 3.2.1 and 3.2.2, page 32
“time planning document to ensure the development process is completed on time”
Progression step 3
I can independently create and plan work before beginning a digital task.
I can show an understanding of the advantages and disadvantages of different forms of communication and when it is appropriate to use each, e.g. explain when video conferencing may be more appropriate than e-mail, and vice versa; explain the pros and cons of using instant messaging in social contexts; talk about purpose and audience.
Progression step 4
I can select and effectively use a variety of planning techniques.
I can justify the reasons for choices and explain the advantages and disadvantages of the different digital outputs I create.
Progression step 5
I can plan my digital work effectively and with increasing complexity.
I can make use of and reflect on available online communication services for specific purposes, justifying selections made based on their appropriateness for delivery of information.
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Testing, debugging and evaluating digital products against success criteria
Learners must test functionality throughout development, identify and remove errors, and evaluate the finished products, the development process and their application of skills against their success criteria.
DCF: Evaluating and improving digital content, Problem-solving and modelling
Getting pupils ready
- Year 7
- Pupils swap Scratch games with a partner, post a Teams comment naming one bug and one strength, then fix the bug they were given.
- Year 8
- Pupils keep a simple test table (what I tested, expected result, actual result, fix) while building their web page or game.
- Year 9
- Pupils write an evaluation of a finished product that checks each success criterion, uses peer feedback and explains the changes they made.
Show the specification wording and the DCF statements
Where it is in the specification: Unit 2, Sections 2.4.1 and 2.4.2, page 28, and Section 3.2, page 36
“They must also test the functionality of their digital products throughout the development process.”
Progression step 3
I can explain reasons for layout and content of my own work and the work of others.
I can invite feedback/responses from others, e.g. use 'comment' in online platforms, asking questions or adding suggestions.
Progression step 4
I can justify the reasons for choices and explain the advantages and disadvantages of the different digital outputs I create.
I can suggest and make improvements that are relevant for audience and purpose, based on feedback and self-evaluation of my digital work.
I can detect and correct errors in algorithms.
Progression step 5
I can justify reasoning to critical audiences in terms of layout and content of my digital work.
I can make detailed and specific changes to my digital work, based upon feedback and self-evaluation, as relevant.
Good to know
- Unit 1 is sat on screen, not on paper: "Assessment type: Digital-only examination" (Unit 1, page 10).
- Software with AI features cannot be used for NEA products. Each Decision Guide for website, animation, game, photo and graphics software begins: "Can the software be used without internet access or without access to artificial intelligence features (which are not permitted)?" (Appendices D to H, pages 54 to 58).
- Internet access is limited to research time outside the NEA hours: "This research time does not form part of their non-examination assessment time, and during this period they will have access to the internet." (Section 3.2, page 36).
- Software choice is controlled: "Centres must refer to the Decision Guide provided in Appendix G, H and I to support the choice of software." (Unit 3, page 29). For Unit 2 centres should refer to Appendices D, E and F (page 23).
- The website is compulsory but the second product is a choice: "All learners must produce a multi-page website, and they may choose to create either a computer game or a 2D animation." (Section 3.2, page 36).
- Work must be submitted digitally: animation software that cannot export embeddable content is "not suitable for digital submission" (Appendix E, page 55).
Links with other qualifications
Spreadsheet cleaning and charting overlaps with data handling in Mathematics, Science and Geography, and source reliability and copyright overlap with any subject that asks pupils to research online.
Source: WJEC GCSE Digital Technology Specification, teaching from 2026, for award from 2028, Version 2, February 2026.