Skills for Work: Enterprise Venture
Enterprise venture is a 20 hour Skills for Work unit, from Entry 1 to Level 2, in which learners come up with ideas for a product or service, plan and present one, run it for real, for example as a stall or fundraiser, and evaluate how it went. It is one unit that learners combine with other 10 or 20 hour units into a Skills for Work, or Skills for Life and Work, Award, Certificate or Diploma. Digital work sits mainly in promotion and presentations, with the Level 1 and 2 amplification asking for a digital promotional tool. No criterion requires a computer.
- Awarding body
- WJEC
- Level
- Entry Level 1 to Level 2
- Guided learning hours
- 20
- First taught
- September 2027
- Amount of digital work
- Medium
How this unit is assessed
- Entry Level (Entry 1, Entry 2, Entry 3): Four learning outcomes (share or discuss ideas for an enterprise activity, take part in planning and presenting the idea, take part in an enterprise activity, reflect on it), with separate assessment criteria at Entry 1, Entry 2 and Entry 3. Learners must take part in a real enterprise activity. Evidence goes in a portfolio, internally assessed by the centre and externally quality assured by WJEC. 20 guided learning hours.
- Level 1 and Level 2: Four learning outcomes (generate and develop ideas for a product or service, plan and present an enterprise venture idea, carry out the venture, evaluate it), with separate assessment criteria at Level 1 and Level 2. Learners must take part in a real enterprise activity. Evidence goes in a portfolio, internally assessed by the centre and externally quality assured by WJEC. 20 guided learning hours.
Skills that use Creating digital content
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Creating digital promotion for the venture
At Level 1 and Level 2 the amplification of the 5Ps asks learners to plan and create a digital promotional tool or profile, such as a poster, advert or mock social media page, to reach an audience. Promotion is a key enterprise factor in the required plan, but making the digital item itself is in the amplification and suggested activities, so it is taught, not assessed.
DCF: Creating digital content, Health and well-being, Evaluating and improving digital content
Getting pupils ready
- Year 7
- Pupils make a simple poster in Canva or PowerPoint for a class cake sale, with a picture, the price and the date.
- Year 8
- Pupils design a mock social media post for a school fundraiser, choosing an image, short text and colours that will catch the eye of other pupils.
- Year 9
- Pupils create a mock social media page and a short advert for a product idea, ask a partner for feedback, and change the design to suit the target audience better.
Show the specification wording and the DCF statements
Where it is in the specification: Amplification of LO2, the 5Ps of enterprise, page 11; Suggested activities, Level 1 and 2, page 13
“planning and creating a digital promotional tool or profile to support the enterprise using accessible platforms to reach and engage an audience”
Progression step 3
I can use a range of software to select, produce and edit a range of multimedia components for a purpose, such as:
- text and images, e.g. format text (bold, underline, italics, highlight); insert and edit text boxes; columns; use refine tools (spellchecker, find and replace); word wrap; crop; alter size and shape; alter images; add effects; trim and split sound and video clips; transitions; onion skin
- presentation, e.g. page orientation; animations; transitions; remove and alter images; use background; use action buttons to create hyperlink; embed objects.
I can use software tools to enhance the outcomes for specific audiences.
I can identify marketing elements designed to draw my attention.
Progression step 4
I can select and use a variety of appropriate software, tools and techniques to create, modify and combine multimedia components for a range of audiences and purposes, such as:
- text and images, e.g. explore and use effectively image manipulation techniques; explore and use appropriately the many aspects of document layout; use animation, video and audio effects such as echo, tempo, envelope, layering, frame rate, key frames
- presentation, e.g. use design tools; adapt themes and colours to suit the purpose; create master templates.
I can suggest and make improvements that are relevant for audience and purpose, based on feedback and self-evaluation of my digital work.
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Presenting the venture idea, including with digital media
Learners show the idea to another person at Entry 1, describe it at Entry 3, and at Level 1 and Level 2 present the idea and key enterprise factors using a planned method, clearly and effectively at Level 2. The presentation is required, but the planned method does not have to be digital; a short video, slides or a social media mock-up is one of the suggested communication strategies.
DCF: Creating digital content, Evaluating and improving digital content
Getting pupils ready
- Year 7
- Pupils make three slides in PowerPoint to show their idea for a school tuck shop item, with a picture and one sentence on each slide.
- Year 8
- Pupils build a short slide presentation for a Dragons' Den style pitch, adding the product, price and target customers, and present it to their group.
- Year 9
- Pupils film a 30 second promotional clip for their product idea on a tablet, add it to their pitch slides, and explain why they chose video for this audience.
Show the specification wording and the DCF statements
Where it is in the specification: Level 1 and Level 2, learning outcome 2, assessment criteria 2.2, page 7; Amplification of LO2, communication strategies, page 11
“Using digital media - short video, social media mock-up, or online advert to show how the idea could be promoted”
Progression step 3
I can use a range of software to select, produce and edit a range of multimedia components for a purpose, such as:
- text and images, e.g. format text (bold, underline, italics, highlight); insert and edit text boxes; columns; use refine tools (spellchecker, find and replace); word wrap; crop; alter size and shape; alter images; add effects; trim and split sound and video clips; transitions; onion skin
- presentation, e.g. page orientation; animations; transitions; remove and alter images; use background; use action buttons to create hyperlink; embed objects.
I can ensure my output is appropriate for specific purposes.
Progression step 4
I can select and use a variety of appropriate software, tools and techniques to create, modify and combine multimedia components for a range of audiences and purposes, such as:
- text and images, e.g. explore and use effectively image manipulation techniques; explore and use appropriately the many aspects of document layout; use animation, video and audio effects such as echo, tempo, envelope, layering, frame rate, key frames
- presentation, e.g. use design tools; adapt themes and colours to suit the purpose; create master templates.
I can justify the reasons for choices and explain the advantages and disadvantages of the different digital outputs I create.
Good to know
- The unit codes are S656E1, S656E2, S656E3, S656L1 and S656L2, and the unit is 20 guided learning hours in the Skills for Work suite (Unit overview, page 3).
- Learners must actually run something: "To achieve this unit, learners must take part in an enterprise activity." (Unit overview, page 3).
- No special equipment is needed: "Assessment of this unit should not require any specific resources" (Resources required for assessment, page 17). Canva for Education is listed only as a free support resource (page 16).
- Evidence can be digital. The sources of evidence include "Digital portfolios: learners collect evidence of idea generation, planning documents, promotional materials, and reflections" and "written, audio, or video reflections" (Sources of evidence, page 14).
- Suggested assessment tasks are optional: "These tasks are not mandatory." (Skills for Life and Work specification, section 4.1, page 18).
- AI use must be acknowledged. Properly referenced AI use "can be acceptable", but "Using AI to complete parts of the assessment so that the work does not reflect the learner's own work, analysis, evaluation or calculations" is malpractice (Skills for Life and Work specification, section 4.6, page 21).
- The pack names Digital competence as a cross-curricular link for "product promotion and digital presentations" (Unit overview, page 4), and Appendix A of the specification maps the unit to Literacy, Numeracy, Digital Competence and Creativity and innovation (page 29).
Links with other qualifications
The pack names links with VCSE Retail and Customer Service, the Foundation qualification in Retail and Customer Service and GCSE Business, which all cover marketing, pricing and serving customers, with GCSE Business going further into business planning and finance. Digital promotion and pitch presentations link with GCSE Digital Technology and VCSE Creative and Media Production and Technology. Making a product to sell can draw on GCSE Design and Technology or GCSE Food and Nutrition. The pack names Business finance, Teamwork, Sustainable economic development, Community participation, Customer service, Working in Wales, Personal development planning, Using IT in the workplace, Work experience and Ethical choices as related Skills Suite units.
Source: WJEC Enterprise venture unit delivery and assessment pack, read with the WJEC Entry 1 to Level 2 Skills for Life and Skills for Work specification, approved by Qualifications Wales, teaching from September 2027 (© WJEC CBAC Ltd 2026).