DCF Cymru Digital competence for Wales

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GCSE Computer Science

Both units are sat on screen. Unit 1 tests theory (algorithms, data representation, networks, cybersecurity, logic, the systems development life cycle) and Unit 2 asks learners to design, write, test and refine Python 3 programs with a Tkinter interface in IDLE against a pre-released scenario. The single biggest thing KS3 should build is confident algorithm design and debugging: pupils who can decompose a problem, write it as a flowchart or pseudocode, then code, test and fix it arrive ready for Unit 2.

Awarding body
WJEC
Level
Level 1 and Level 2
First taught
September 2025
Amount of digital work
High
Specification
Open the specification
How this qualification is assessed
  • Unit 1: Understanding Computer Science: Digital examination 1 hour 30 minutes, 50%, 80 marks
  • Unit 2: Computer Programming: On-screen examination based on a pre-released brief, 2 hours, 50%, 80 marks, set and marked by WJEC

Skills that use Health and well-being

  1. Weighing the legal, ethical and environmental impact of technology

    Assessed: In the exam

    Learners are aware of issues around manufacturing and disposing of hardware, automated systems and AI, network privacy, and intellectual property in software development.

    DCF: Digital rights, licensing and ownership, Health and well-being

    Getting pupils ready

    Year 7
    Pupils remix a shared Scratch project, credit the original creator in the notes, and discuss why copying without credit is plagiarism.
    Year 8
    Pupils research where an old school laptop goes when it is thrown away and present the environmental impact on one PowerPoint slide.
    Year 9
    Pupils debate whether an AI-driven automated system, such as a self-checkout or driverless car, should be allowed, using legal and ethical arguments.
    Show the specification wording and the DCF statements

    Where it is in the specification: Unit 1, Section 1.8.1 Systems development life cycle, page 21, and Section 1.1.1 Components, pages 11 to 12

    “legal and ethical considerations relating to intellectual property in software development.”
    Progression step 3
    • I can understand that copying the work of others and presenting it as my own is plagiarism.

    • I can identify the wider positive and negative influences of technology, e.g. on my life, on society, on the environment.

    Progression step 4
    • I can understand copyright and can explain the legal and ethical dimensions of respecting creative work, e.g. exploring the ethical and legal ramifications of piracy and plagiarism and know that they are irresponsible and disrespectful, and I can apply my understanding of the rules and regulations to different scenarios.

    • I can act responsibly as creator and user of creative work, e.g. exploring decisions that creators make when exercising their creative rights and responsibilities, giving consideration to ethical, real-life issues.

    Progression step 5
    • I can understand the legal and ethical debates that surround using other people’s creative work; and I consider the points of view of the original creator, potential audiences, and the broader community when using materials belonging to others.

    • I can understand the legal responsibilities for disposal of technology and the environmental impact of doing so.

Good to know

Links with other qualifications

GCSE Digital Technology shares the binary data representation, compression calculation, cyber threats (phishing, social engineering, man-in-the-middle attacks), data validation and legal and ethical content, and its practical work also involves coding (JavaScript arrays, string methods and form validation), so Years 7 to 9 work on these skills serves both GCSEs; the binary, logic and storage calculations also draw on Mathematics number skills.

Source: WJEC GCSE Computer Science specification, teaching from 2025, for award from 2027, Version 3, September 2025.