Cover Lessons
Cover lesson ideas linking to the DCF, for a range of subjects, both offline and digital.
Designing a Spreadsheet for a Slate Quarry Ledger
DCF: Data and computational thinking → Data and information literacy
Pupils plan on paper a spreadsheet for one month of an invented 1895 bargain ledger from a north Wales slate quarry. They choose headings, units and data types, decide which cells are data and which are calculated, then find and correct 2 clerk's errors using totals from the quarry's other books and write validation rules to stop them. They write formulas for gross pay, deductions, net pay and pay per man, including SUM and AVERAGE, and check them by calculating by hand with working shown. Finally they sort and filter the results to ask whether the bargain system was fair, linking their findings to the Penrhyn dispute of 1900 to 1903.
Resources required
- Pupil worksheet: Designing a Spreadsheet for a Slate Quarry Ledger
- Stimulus: Chwarel y Foel bargain ledger, March 1895 (invented), with real background on the slate quarries
- Worked example and answer key: completed spreadsheet plan, corrected errors, validation rules, all formulas and calculated values, sorting, filtering and a model answer on fairness
Tools required
- Pen and paper
- Calculator
- Ruler
Software / weblinks
Searching Archives: Industrial Wales
DCF: Producing → Sourcing, searching and planning digital content
Pupils follow one pupil's five archive searches about children in the south Wales coal mines in the 1840s, using the result counts to explain how filters, period words, OR and Welsh-language terms change what a catalogue finds. They judge eight saved records as primary or secondary and useful or not, log the best three with reference numbers, and plan a search of their own on Senghennydd, Penrhyn or Merthyr.
Resources required
- Pupil worksheet: Searching Archives: Industrial Wales
- Worked example and answer key: the searches explained and the eight records judged
- Stimulus: one question, five searches, and eight saved records
- Highlighters (one between two)
Tools required
- Pen and paper
- Highlighters
Software / weblinks
Ergonomics in the Workplace
DCF: Citizenship → Health and well-being
Pupils inspect a described home workstation against real HSE display screen equipment guidance, list six faults with the body part each one puts at risk, and design an A4 safety poster for the ICT room. Paper-based; no computers needed.
Resources required
- Pupil worksheet: Ergonomics in the Workplace
- Worked example: annotated risk table, break plan and poster
- Coloured pencils or felt tips for the poster
Tools required
- Computer/Laptop
Software / weblinks
Reading Image Licences for a School Website
DCF: Citizenship → Digital rights, licensing and ownership
An invented teacher thinks six photos from an image search are free to use because "if we give credit we can use anything". Pupils read real Creative Commons licence conditions (BY, NC, ND, SA, CC0) and an all rights reserved notice, decide which photo can be used for a cropped web banner, hoodies sold for a school trip and an unchanged news story, and answer close-reading questions that quote the exact licence wording and infer what each photographer wanted. They write TASL credit lines and an 80 to 120-word reply recommending a photo for each job. Paper-based; no computers needed.
Resources required
- Pupil worksheet: Reading Image Licences for a School Website
- Stimulus: the Ysgol Bryn Alaw email, six photos and a plain-English Creative Commons licence key
- Worked example and answer key: the licence grid, quoted answers, credit lines and a model reply
Tools required
- Pen and paper
- Highlighters
Software / weblinks
Digital Budgeting for a Trip
DCF: Data and computational thinking → Data and information literacy
Pupils build a spreadsheet budget for a Year 8 trip to Cardiff from a real cost list, using formulae rather than typed totals. They produce the grand total, the money left against a 900 pound budget, a cost per pupil, and a short written recommendation to the head of year.
Resources required
- Pupil worksheet: Digital Budgeting for a Trip
- Stimulus: cost list for a Cardiff trip (spreadsheet data)
- Calculators, one per pupil (needed only if the computers are unavailable)
Tools required
- Computer/Laptop
Software / weblinks
Designing a French Online Survey for a Twin School
DCF: Data and computational thinking → Data and information literacy
Pupils check a draft online survey in French that an invented twin school in Brittany wants both schools to use about free time. They find what is wrong with it: required questions for name, email and date of birth that a hobbies survey does not need, screen time options that overlap at 1, 2 and 3 hours, a leading question about sport, and a free-text box. They rewrite the questions in French with fair, non-overlapping options, sort 30 typed French replies into a frequency table and check the total, explain why surveying the football club would bias the results, and compare the 2 schools using percentages. They finish by explaining why the schools should share only totals.
Resources required
- Pupil worksheet: Designing a French Online Survey for a Twin School
- Stimulus: the draft French survey, a glossary, 30 typed replies and the Welsh school's sample results
- Worked example and answer key: form problems, the improved survey in French, the frequency table, percentages with working and data safety answers
- French dictionaries (optional, one per pair)
Tools required
- Pen and paper
- Calculator
Software / weblinks
Planning a French Trip Online
DCF: Producing → Sourcing, searching and planning digital content
Pupils plan a Monday out in Nantes, Cardiff's twin city, from eight printed French search results, rejecting an advert, an out-of-date forum post and a result about the wrong city. They produce French search terms, a trust check, a costed itinerary of 30 euros or less with a source letter for every fact, and four sentences in French using je vais.
Resources required
- Pupil worksheet: Planning a French Trip Online
- Stimulus: eight printed French search results for a day out in Nantes
Tools required
- Pen and paper
Software / weblinks
Streaming Royalties Explained
DCF: Citizenship → Digital rights, licensing and ownership
Pupils follow one month of an invented streaming service's money to an invented Aberystwyth band: they separate the song and recording copyrights, work out what one stream is worth, and split the band's income between label, publisher and four members. They then compare a label deal with self-release and pro-rata with user-centric payment, and explain why a streaming library is a licence rather than a collection.
Resources required
- Pupil worksheet: Streaming Royalties Explained
- Stimulus: one month of streaming money
- Stimulus data: the band's streams for the month (CSV)
- Calculators (one per pair)
Tools required
- Pen and paper
- Calculator
Software / weblinks
Writing a Safe Online Biography for a School Band
DCF: Citizenship → Identity, image and reputation
Pupils rewrite the first-draft biography of Y Dyfrgwn, an invented Year 8 folk-rock band, for a public music profile. They find the 10 details that overshare, such as full names, a form group, a home village and a mobile number, and explain the risk to each member's identity and reputation and why every member must agree. Then they correct 10 misspelt music words, build a bank of precise vocabulary for genre, instruments, texture and tempo, fix tense, person and sentence errors, and write a safe 120 to 150 word bio in the third person and present tense.
Resources required
- Pupil worksheet: Writing a Safe Online Biography for a School Band
- Stimulus: Y Dyfrgwn band fact file and first draft
- Worked example and model answers: overshares, corrected spellings and grammar, vocabulary bank and model bio
Tools required
- Pen and paper
- Highlighters
Software / weblinks
Plotting Plank Hold Times on a Line Graph
DCF: Data and computational thinking → Data and information literacy
Numeracy in PE: representing data. From two invented pupils' 8-week plank challenge log, with some times recorded in minutes and seconds, pupils convert every time into seconds, choose a vertical scale that starts at 0 and fits the grid, and draw a line graph with two lines, a key, a title and labelled axes. They describe each trend with numbers, find the steepest section, explain an outlier (a week with a heavy cold) and two dips using the pupils' notes, calculate percentage improvements (82.2% and 18.6%) to judge who made more progress, and explain why a line graph suits data that changes over time. Nobody exercises.
Resources required
- Pupil worksheet: Plotting Plank Hold Times on a Line Graph
- Stimulus: the Maes Eurwen plank challenge, Elin and Rhodri's invented log and notes
- Worked example and answer key: conversions, scale choice, the finished line graph and trend analysis
Tools required
- Pen and paper
- Ruler
- Calculator
Software / weblinks
Stop-Motion Animation Planning
DCF: Producing → Sourcing, searching and planning digital content
Pupils plan an 18-second stop-motion animation that teaches one PE skill: six shots storyboarded at 12 frames per second, with the frame count for every shot, the photograph count for shooting on twos, and a shoot plan in minutes. Pen and paper only.
Resources required
- Pupil worksheet: Stop-Motion Animation Planning
- Worked example: a full storyboard for the netball shoulder pass
- Pencil and rubber for the storyboard sketches
Tools required
- Pen and paper
Software / weblinks
Tracking Heart Rate Data
DCF: Data and computational thinking → Data and information literacy
Pupils take one resting pulse reading, then work through one pupil's week of resting, post-exercise and one-minute recovery heart rates: a recovery figure for each day, four averages, a three-line graph, and a percentage of estimated maximum heart rate. Pupils stay seated throughout.
Resources required
- Pupil worksheet: Tracking Heart Rate Data
- Stimulus data: one pupil's week of heart rate readings (CSV)
- Worked example and answer key: recovery figures, graph and percentages
- A clock or timer visible to the whole class for the 15-second pulse count
Tools required
- Computer/Laptop
Software / weblinks
- Microsoft Excel or Google Sheets (optional — the sheet works on paper)
- British Heart Foundation — your heart rate and what is normal
- British Heart Foundation — how a healthy heart works
- NHS — physical activity guidelines for children and young people
Digital Poster Design: Online Safety
DCF: Producing → Creating digital content
Pupils design a one-page online safety poster for Key Stage 2 readers, choosing a headline of six words or fewer and planning the layout as a thumbnail before building anything. A partner then checks it from two metres away and the design is corrected.
Resources required
- Pupil worksheet: Digital Poster Design: Online Safety
- A4 paper and coloured pens, for the thumbnail and for any hand-drawn final poster
Tools required
- Computer/Laptop
Software / weblinks
- Canva, Microsoft PowerPoint, Microsoft Publisher or Google Slides
- Hwb: keeping safe online
- Childline: staying safe online
- Thinkuknow: online safety education from CEOP
Healthy Habits Tracker
DCF: Data and computational thinking → Data and information literacy
Pupils build a spreadsheet from one week of well-being readings and write real SUM, AVERAGE, COUNTIF and IF formulae, then add a conditional formatting rule at the sixty-minute activity guideline. They finish with one conclusion the data supports and one it does not.
Resources required
Tools required
- Computer/Laptop
Software / weblinks
- Microsoft Excel, Google Sheets or LibreOffice Calc
- NHS: physical activity guidelines for children and young people
- NHS: sleep and tiredness
- NHS Every Mind Matters
Is the Best Value Gem Pack Really Best Value?
DCF: Citizenship → Health and well-being
Pupils practise logical reasoning in a PSE / Well-being context about spending in games. Using the invented gem shop of a free-to-play game, they work out the cost per 100 gems of five packs and check it another way, disprove the "best value" badge and the claim that bigger packs always give cheaper gems with counter-examples, and justify the cheapest way to buy an 800-gem item by comparing every option. They test claims about mystery boxes, such as "20 boxes guarantee a legendary item", against the 1 in 20 chance and a simulation, and write a short argument with numbers for a younger cousin. Helps pupils see how in-game currencies and random rewards can hide real costs.
Resources required
- Pupil worksheet: Is the Best Value Gem Pack Really Best Value?
- Stimulus: Draig Dash, the gem shop (gem packs, item shop and a fact about chance)
- Worked example and answer key: cost per 100 gems, counter-examples, cheapest purchases and mystery box verdicts
Tools required
- Pen and paper
- Calculator